Damn, I got killed. Guess I'll blog about it?
Here's the scoop: I was killed in my PlaybyPost RPG (on rpol.net) & then banned by the GM. I think the issue was I was over-posting, trying to have an independent agenda (ie not just being a robot moving forwards), not playing a team player, and not playing a 'good' character. Maybe there was more?
I posted in private to the GM how it was awfully convenient to kill me, and the GM said he hadn't considered killing me & banning me prior to my complaint, but now that I had pointed out the convenience of my character getting killed, I had inspired him to ban me. The GM said "normally I let people re-roll characters", but not with me. The GM said we had 'incompatible playing styles'.
It was interesting to get killed, b/c the GM had my character get shot in the head by 'friendly fire' and then, as the character was retreating, the bad guy smashed him & killed him even as the little guy was flanked by 2 big guys with giant swords. Seemed awfully convenient.
Well, getting killed & banned for me is a first. I'm happy to be banned in the sense that -- why continue in a game where I'm not appreciated for playing a RPG the way I'd like to? As I don't really like 'hack & slash' adventure anyway, ie violence & killing to steal treasure from creatures & gain exp by hacking heads, but I've always been one for pure 'role play' concept, ie playing a role that is not myself.
But it also does stick in my craw, which is why I'm posting this here.
I have a few other beefs with RPG'ing, which this seems a good time to list:
My biggest problem w/D&D has been the racist underpinnings, the concept that somehow valiant (white) superheroes vanquish the world from hordes of mean, evil (non-white) monsters. When you look at real-life empirialism, this was in part an explanation behind much of earth's empirial expansions.
So that's part of why I ususally stay far away from D&D.
In this game, instead of allowing me to roleplay the game with those elements in the foreground, the GM would rather ignore any underlying racial issues and play a game where 'heroes' killing off scores of creatures in their own homes are seen as the 'good guys'.
That being said, I really am impressed with RPOL.net, the play by post site, and think it's amazing. GREAT WORK PEOPLE! (I hope Google Wave doesn't kill them -- but that said, Google Wave is not as sexy as Google advertised it to be.)
Thus, now that I've covered the event and my beef with D&D and that game, I want to give props to my favorite RPG of all time, Prime Time Adventures, the small rulebook which attempts to simulate a TV show series. This game rocks. It includes all my favorite things, namely collaborative story-telling, very fast conflict resolution, story driven play, character driven story, etc. There are no hit points and very few stats. And the game works WELL.
Anyway, today Arkayne Silvermist is dead, and the adventure which he doggedly had tried to pursue, getting revenge for his tribe's massacre, will never be resolved. Aahh, gaming. I miss 'face-to-face' RPG'ing!
1 comment:
The GM wrote me on rpol.net later (reposting it here):
That's a nice write-up of what didn't happen. You got kicked because you whined about a character dying and implied that I set it up without either looking at the rules or the dice roller to see exactly what happened. It's a nice fantasy that you wrote up there.
I only suggested that the outcome of you charming (someone) wouldn't be what you wanted. Other party members actually asked for my permission to kill you if you used charm on the party. I told them I would not stop them then warned you that you may want to think about it.
You made bad judgments in the game about (someone) and blamed me.
This game isn't a sandbox and was never a sandbox. You were obviously looking for another type of game.
Your write-up did help me feel better about kicking you though. Thanks.
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